Chapter 373 Ultraman Zeta's Various Forms and Data 2
Chapter 373 Ultraman Zeta's Various Forms and Data 2
Skill 1: Zestiem Uppercut, also known as Zestiem Rising Dragon Punch.
This technique combines the power of Ultraman Lipia's Ultra Fist, Ace's Ace Kick, and Taro's Flying Atomic Punch. Gathering Zestym energy throughout his body and concentrating it in his right hand, he unleashes a powerful upward piercing punch. It's one of Zeta's signature moves in his Beta Crush form!
Skill 2: Zestiem Ray [Beta Crush Version]
Zeta's Zestiem Ray in Beta form has the same charging animation as the original version, and can also be used without skipping part of the charging animation.
The destructive beam fired by combining both hands into a cross shape can be further enhanced in power through the energy-gathering enhancement method of Beta Shatter Form.
Skill 3: Beta Crescent Slash, also known as Beta Crescent Ray/Beta Crescent Blade.
Using Ultraman Ace's power as the main force, he gathers photon energy from his entire body and then extends his right hand upward and his left hand downward to release a vertical crescent-shaped light blade with tremendous power!
The move is derived from Ultraman Ace's signature technique—the Vertical Guillotine.
Skill 4: Cosmic Zeta Light.
Zeta receives the Cosmic Fivefold Light Energy from Ace through the Ultra Hole, integrates it with his own Zestim Energy, manipulates the energy from above his head to transform it into a rainbow-colored energy ball to attack his opponent.
This move is Zeta's ultimate attack in Beta form, but it requires Ultraman Ace to cooperate with him to use it!
Skill 5: Beta Laser.
The move is derived from Ultraman Ace's Impact Laser.
The orange-red laser beam shot from the front of the Zeta Head Sling has the power to restrain and weaken the enemy's combat strength, and can also detonate or kill the enemy.
Zeta Gamma Future Form
Height: 52 meters
Weight: 3.2 million tons
Flight speed: Mach 8
Running speed: Mach 2
underwater speed: Mach 3
Subsurface speed: Mach 2
Jumping ability: 720 meters
Grip strength: 6.2 tons
Arm strength: 9.2 tons
This enhanced form is created using the Ultra Medal, which contains the powers of Ultraman Tiga, Ultraman Dyna, and Ultraman Gaia.
It is a superpower-type form that fights with incredible power, capable of using a variety of light skills, and adept at changing its appearance and winning by cleverness!
Skill 1: Zestimm Drive, also known as Zestimm Pierce.
After Zeta releases photon energy throughout his body in Gamma Future form, he opens his arms and gathers a large amount of the released photon energy at his head. While squatting in a horse stance, he opens his hands to the sides of his head. When the light energy at his head gathers in his hands, it forms a red energy whip and a purple energy whip, which he then uses to lash out.
Skill 2: Zestiem Ray [Gamma Future Version].
Zeta's Zestiem Ray in Gamma Future Mode has the same charging animation as the original, and its destructive power is the same as the original Zestiem Ray. However, the destructive power of the ray can be enhanced by the superpowers of Gamma Future Mode.
Skill 3: Gamma Freeze.
Zeta gathers photon energy throughout his body and fires an ice-blue beam from his right hand at his target, causing it to explode. The falling freezing gas quickly freezes the opponent.
Skill 4: Gamma Illusion.
In his Gamma Future form, Zeta uses his superpowers to create luminous phantoms of Tiga, Dyna, and Gaia.
Ultraman Tiga's phantom form can use the Zeperion Ray in its composite form.
Alternatively, switch to the powerful type and use the Diracium optical flow.
Alternatively, switch to the aerial type and use the Lampelt Light Bullet.
Dyna's phantom form can use the Solgent Ray in Shiny Type or the Energy-Storing Solgent Ray.
Alternatively, switch to the robust build and use Garnett's bombardment.
Or switch to Miracle type and use Lipolium beam.
Gaia's phantom form can use quantum streamlines, photon ice blades, and photon crushers in V2 form.
Alternatively, switch to the highest-level type using photon streamlines.
Skill 5: Gamma Shrink.
In Gamma Future form, Zeta can shrink his body to the micrometer level at will and enter biological or mechanical bodies.
Skill 6: Gamma Penetration.
In her Gamma Future form, Zeta uses her superpowers to create a magic circle that she can freely enter and exit.
The magic circle has a timer pattern of Tiga, Dyna, and Gaia.
It can travel between different spaces, achieving an effect similar to teleportation.
Skill 7: Gamma Miracle Control, also known as Gamma Miracle Shackles.
This skill originates from the power of Ultraman Dyna's Miracle Type.
In Zeta Gamma Future Form, using his superpowers, he emits particles of light that surround and disrupt the enemy's movements while forming a halo of light around the target to restrict their actions.
Skill 8: Gamma beam slash and kick.
In Zeta Gamma Future Form, she gathers light energy in her hands and delivers a powerful chop to the enemy's weak point.
You can also gather energy in your feet and kick your enemies!
Skill 9: Gamma Energy Bomb.
In Zeta Gamma Future Form, Zestimm energy gathers in her hands, forming a purple ball of electric energy that explodes to attack the enemy's weak points.
Skill 10: Gamma Shuffle.
In Zeta Gamma Future Form, energy is gathered in both hands to form a light card-shaped energy body, which can be used to restrain enemies and has various other effects. It also has a variety of derivative transformation abilities.
Skill 11: Gamma Beam Cloak.
In Zeta Gamma Future Form, using her superpowers, she creates a purple energy cape that can be used as an offensive and defensive weapon.
Skill 12: Gamma Aea Shield.
In Zeta Gamma Future Form, a seven-pointed star magic array energy shield with a Z-shaped symbol at its center is created. This composite barrier technique, formed by multiple layers of energy shields, is primarily used to defend against physical attacks.
Zeta Delta Rising Claw Form, also known as Delta Sky Claw.
Height: 52 meters
Weight: 3.7 million tons
Flight speed: Mach 9
Running speed: Mach 5
underwater speed: Mach 5
Subsurface speed: Mach 4
Jumping ability: 1200 meters
Grip strength: 9 tons
Arm strength: 13.5 tons
This form is an all-powerful enhanced form that combines power, speed, and skill, formed by the Ultra Medal of Rising (which resonates and strengthens Zero and Belial's Ultra Medals) that contains the power of Ultraman Geed, Ultraman Zero, and Ultraman Belial.
In battle, he employs a fighting style that combines divinity and savagery, while wielding the illusory demon sword Belial Twilight, which possesses Belial's consciousness and can communicate with him.
Skill 1: Zestimm's Light Wheel.
This attack is triggered after scanning Zero's Limit Break Medal, Geed's Medal, and Belial's Medal with the Zeta Riser. A giant halo of light is released from the Zeta Riser, cleaving the enemy in two.
Skill 2: Zestiem Ray [Delta Form].
Zeta's Zestiem Ray in Delta Form has the same charging action as the original, but its destructive power, firing speed, and superpowers are all enhanced.
NCCnovel